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Urho3D::PropertySet2D Class Reference

Property set. More...

#include <Urho3D/Urho2D/TileMapDefs2D.h>

Inheritance diagram for Urho3D::PropertySet2D:

Public Member Functions

void Load (const XMLElement &element)
 Load from XML element.
bool HasProperty (const ea::string &name) const
 Return has property.
const ea::string & GetProperty (const ea::string &name) const
 Return property value.
- Public Member Functions inherited from Urho3D::RefCounted
 RefCounted ()
 Construct. Allocate the reference count structure and set an initial self weak reference.
virtual ~RefCounted ()
 Destruct. Mark as expired and also delete the reference count structure if no outside weak references exist.
 RefCounted (const RefCounted &rhs)=delete
 Prevent copy construction.
RefCountedoperator= (const RefCounted &rhs)=delete
 Prevent assignment.
int AddRef ()
int ReleaseRef ()
int Refs () const
int WeakRefs () const
RefCountRefCountPtr () const
 Return pointer to the reference count structure.
bool HasScriptObject () const
 Return true if script runtime object wrapping this native object exists.
bool IsScriptStrongRef () const
 Return true if script reference is strong.

Protected Attributes

ea::unordered_map< ea::string, ea::string > nameToValueMapping_
 Property name to property value mapping.

Detailed Description

Property set.

The documentation for this class was generated from the following files: