Utility class to read prefab data from Archive.
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#include <Urho3D/Scene/PrefabReader.h>
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void | NextSerializable () |
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void | UpdateEOF () |
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Archive & | archive_ |
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const PrefabArchiveFlags | nodeFlags_ |
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const PrefabArchiveFlags | componentFlags_ |
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SerializablePrefab | buffer_ |
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bool | hasRootBlock_ {} |
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ea::vector< ea::pair< ArchiveBlock, unsigned > > | stack_ |
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bool | eof_ {} |
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Utility class to read prefab data from Archive.
◆ BeginChild()
void Urho3D::PrefabReaderFromArchive::BeginChild |
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◆ EndChild()
void Urho3D::PrefabReaderFromArchive::EndChild |
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overridevirtual |
◆ IsEOF()
bool Urho3D::PrefabReaderFromArchive::IsEOF |
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const |
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inlineoverridevirtual |
◆ ReadComponent()
◆ ReadNode()
◆ ReadNumChildren()
unsigned Urho3D::PrefabReaderFromArchive::ReadNumChildren |
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overridevirtual |
◆ ReadNumComponents()
unsigned Urho3D::PrefabReaderFromArchive::ReadNumComponents |
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overridevirtual |
The documentation for this class was generated from the following files:
- Urho3D/Scene/PrefabReader.h
- Urho3D/Scene/PrefabReader.cpp