Font face description.
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#include <Urho3D/UI/FontFace.h>
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| FontFace (Font *font) |
| Construct.
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| ~FontFace () override |
| Destruct.
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virtual bool | Load (const unsigned char *fontData, unsigned fontDataSize, float pointSize)=0 |
| Load font face.
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virtual const FontGlyph * | GetGlyph (unsigned c) |
| Return pointer to the glyph structure corresponding to a character. Return null if glyph not found.
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virtual bool | HasMutableGlyphs () const |
| Return if font face uses mutable glyphs.
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float | GetKerning (unsigned c, unsigned d) const |
| Return the kerning for a character and the next character.
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bool | IsDataLost () const |
| Return true when one of the texture has a data loss.
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float | GetPointSize () const |
| Return point size.
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float | GetRowHeight () const |
| Return row height.
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const ea::vector< SharedPtr< Texture2D > > & | GetTextures () const |
| Return textures.
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| RefCounted () |
| Construct. Allocate the reference count structure and set an initial self weak reference.
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virtual | ~RefCounted () |
| Destruct. Mark as expired and also delete the reference count structure if no outside weak references exist.
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| RefCounted (const RefCounted &rhs)=delete |
| Prevent copy construction.
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RefCounted & | operator= (const RefCounted &rhs)=delete |
| Prevent assignment.
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int | AddRef () |
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int | ReleaseRef () |
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int | Refs () const |
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int | WeakRefs () const |
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RefCount * | RefCountPtr () const |
| Return pointer to the reference count structure.
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bool | HasScriptObject () const |
| Return true if script runtime object wrapping this native object exists.
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bool | IsScriptStrongRef () const |
| Return true if script reference is strong.
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class | Font |
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class | FontFaceBitmap |
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The documentation for this class was generated from the following files:
- Urho3D/UI/FontFace.h
- Urho3D/UI/FontFace.cpp