#include <Urho3D/RenderPipeline/BatchStateCache.h>
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bool | linearOutput_ {} |
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PipelineStateOutputDesc | outputDesc_ {} |
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Material * | material_ {} |
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Pass * | pass_ {} |
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BlendMode | blendMode_ {} |
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unsigned | samplerStateHash_ {} |
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Key used to lookup cached pipeline states for UI batches. It's assumed that all UI batches use the same vertex and index buffer formats and material pass.
◆ operator==()
bool Urho3D::UIBatchStateKey::operator== |
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const UIBatchStateKey & |
rhs | ) |
const |
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inline |
The documentation for this struct was generated from the following file:
- Urho3D/RenderPipeline/BatchStateCache.h