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ea::string | shaderName_ |
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ea::string | shaderDefines_ |
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BlendMode | blendMode_ {BLEND_REPLACE} |
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bool | needReadWriteColorBuffer_ {} |
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bool | needBilinearColorSampler_ {} |
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bool | disableOnDefaultParameters_ {} |
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ea::string | parametersPrefix_ |
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StringVariantMap | parameters_ |
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The documentation for this struct was generated from the following file:
- Urho3D/RenderPipeline/Passes/FullScreenShaderPass.h