Rebel Fork Framework
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Tweaks that should be applied before graphics initialization. More...
#include <Urho3D/XR/OpenXR.h>
Public Attributes | |
StringVector | vulkanInstanceExtensions_ |
StringVector | vulkanDeviceExtensions_ |
unsigned | adapterId_ {} |
ea::optional< ea::string > | orientation_ |
Tweaks that should be applied before graphics initialization.