Rebel Fork Framework
Urho3D::DynamicNavigationMesh Class Reference
Inheritance diagram for Urho3D::DynamicNavigationMesh:
Urho3D::NavigationMesh Urho3D::Component Urho3D::Serializable Urho3D::Object Urho3D::RefCounted

Public Member Functions

 DynamicNavigationMesh (Context *context)
 Constructor.
 
 ~DynamicNavigationMesh () override
 Destructor.
 
ea::vector< unsigned char > GetTileData (const IntVector2 &tileIndex) const override
 Return tile data.
 
bool IsObstacleInTile (Obstacle *obstacle, const IntVector2 &tileIndex) const
 Return whether the Obstacle is touching the given tile.
 
bool AddTile (const ea::vector< unsigned char > &tileData) override
 Add tile to navigation mesh.
 
void RemoveTile (const IntVector2 &tileIndex) override
 Remove tile from navigation mesh.
 
void RemoveAllTiles () override
 Remove all tiles from navigation mesh.
 
void DrawDebugGeometry (DebugRenderer *debug, bool depthTest) override
 Visualize the component as debug geometry.
 
void DrawDebugGeometry (bool depthTest)
 Add debug geometry to the debug renderer.
 
void SetNavigationDataAttr (const ea::vector< unsigned char > &value) override
 Set navigation data attribute.
 
ea::vector< unsigned char > GetNavigationDataAttr () const override
 Return navigation data attribute.
 
void SetMaxObstacles (unsigned maxObstacles)
 
void SetMaxLayers (unsigned maxLayers)
 
unsigned GetMaxObstacles () const
 
unsigned GetMaxLayers () const
 
void SetDrawObstacles (bool enable)
 
bool GetDrawObstacles () const
 
- Public Member Functions inherited from Urho3D::NavigationMesh
 NavigationMesh (Context *context)
 Construct.
 
 ~NavigationMesh () override
 Destruct.
 
void DrawDebugGeometry (DebugRenderer *debug, bool depthTest) override
 Visualize the component as debug geometry.
 
void SetMaxTiles (int maxTiles)
 Set maximum number of tiles.
 
void SetTileSize (int size)
 
void SetCellSize (float size)
 
void SetCellHeight (float height)
 
void SetHeightRange (const Vector2 &range)
 Set min and max height of the navigation mesh, i.e. min and max Y value in world space.
 
void SetAgentHeight (float height)
 
void SetAgentRadius (float radius)
 
void SetAgentMaxClimb (float maxClimb)
 
void SetAgentMaxSlope (float maxSlope)
 
void SetRegionMinSize (float size)
 
void SetRegionMergeSize (float size)
 
void SetEdgeMaxLength (float length)
 
void SetEdgeMaxError (float error)
 
void SetDetailSampleDistance (float distance)
 
void SetDetailSampleMaxError (float error)
 
void SetPadding (const Vector3 &padding)
 
void SetAreaCost (unsigned areaID, float cost)
 Set the cost of an area.
 
void Clear ()
 Clear navigation mesh data.
 
bool Allocate ()
 Allocate the navigation mesh without building any tiles. Return true if successful.
 
bool BuildTilesInRegion (const BoundingBox &boundingBox)
 Rebuild part of the navigation mesh contained by the world-space bounding box. Return true if successful.
 
bool BuildTiles (const IntVector2 &from, const IntVector2 &to)
 Rebuild part of the navigation mesh in the rectangular area. Return true if successful.
 
bool Rebuild ()
 Rebuild the navigation mesh allocating sufficient maximum number of tiles. Return true if successful.
 
ea::vector< IntVector2GetAllTileIndices () const
 Enumerate all tiles.
 
bool HasTile (const IntVector2 &tileIndex) const
 Return whether the navigation mesh has tile.
 
BoundingBox GetTileBoundingBoxColumn (const IntVector2 &tileIndex) const
 Return bounding box of the tile in the world space. Y coordinate spans from -infinity to infinity.
 
IntVector2 GetTileIndex (const Vector3 &position) const
 Return index of the tile at the position.
 
Vector3 FindNearestPoint (const Vector3 &point, const Vector3 &extents=Vector3::ONE, const dtQueryFilter *filter=nullptr, dtPolyRef *nearestRef=nullptr)
 Find the nearest point on the navigation mesh to a given point. Extents specifies how far out from the specified point to check along each axis.
 
Vector3 MoveAlongSurface (const Vector3 &start, const Vector3 &end, const Vector3 &extents=Vector3::ONE, int maxVisited=3, const dtQueryFilter *filter=nullptr)
 Try to move along the surface from one point to another.
 
void FindPath (ea::vector< Vector3 > &dest, const Vector3 &start, const Vector3 &end, const Vector3 &extents=Vector3::ONE, const dtQueryFilter *filter=nullptr)
 Find a path between world space points. Return non-empty list of points if successful. Extents specifies how far off the navigation mesh the points can be.
 
void FindPath (ea::vector< NavigationPathPoint > &dest, const Vector3 &start, const Vector3 &end, const Vector3 &extents=Vector3::ONE, const dtQueryFilter *filter=nullptr)
 Find a path between world space points. Return non-empty list of navigation path points if successful. Extents specifies how far off the navigation mesh the points can be.
 
Vector3 GetRandomPoint (const dtQueryFilter *filter=nullptr, dtPolyRef *randomRef=nullptr)
 Return a random point on the navigation mesh.
 
Vector3 GetRandomPointInCircle (const Vector3 &center, float radius, const Vector3 &extents=Vector3::ONE, const dtQueryFilter *filter=nullptr, dtPolyRef *randomRef=nullptr)
 Return a random point on the navigation mesh within a circle. The circle radius is only a guideline and in practice the returned point may be further away.
 
float GetDistanceToWall (const Vector3 &point, float radius, const Vector3 &extents=Vector3::ONE, const dtQueryFilter *filter=nullptr, Vector3 *hitPos=nullptr, Vector3 *hitNormal=nullptr)
 Return distance to wall from a point. Maximum search radius must be specified.
 
Vector3 Raycast (const Vector3 &start, const Vector3 &end, const Vector3 &extents=Vector3::ONE, const dtQueryFilter *filter=nullptr, Vector3 *hitNormal=nullptr)
 Perform a walkability raycast on the navigation mesh between start and end and return the point where a wall was hit, or the end point if no walls.
 
void DrawDebugGeometry (bool depthTest)
 Add debug geometry to the debug renderer.
 
ea::string GetMeshName () const
 Return the given name of this navigation mesh.
 
void SetMeshName (const ea::string &newName)
 Set the name of this navigation mesh.
 
int GetMaxTiles () const
 Return maximum number of tiles.
 
int GetTileSize () const
 
float GetCellSize () const
 
float GetCellHeight () const
 
const Vector2GetHeightRange () const
 Return min and max height of the navigation mesh, i.e. min and max Y value in world space.
 
bool IsHeightRangeValid () const
 Return whether the height range is valid.
 
float GetAgentHeight () const
 
float GetAgentRadius () const
 
float GetAgentMaxClimb () const
 
float GetAgentMaxSlope () const
 
float GetRegionMinSize () const
 
float GetRegionMergeSize () const
 
float GetEdgeMaxLength () const
 
float GetEdgeMaxError () const
 
float GetDetailSampleDistance () const
 
float GetDetailSampleMaxError () const
 
const Vector3GetPadding () const
 
float GetAreaCost (unsigned areaID) const
 Get the current cost of an area.
 
bool IsInitialized () const
 
void SetPartitionType (NavmeshPartitionType partitionType)
 
NavmeshPartitionType GetPartitionType () const
 
void SetDrawOffMeshConnections (bool enable)
 
bool GetDrawOffMeshConnections () const
 
void SetDrawNavAreas (bool enable)
 
bool GetDrawNavAreas () const
 
- Public Member Functions inherited from Urho3D::Component
 Component (Context *context)
 Construct.
 
 ~Component () override
 Destruct.
 
virtual void OnSetEnabled ()
 Handle enabled/disabled state change.
 
AttributeScopeHint GetEffectiveScopeHint () const
 
bool Save (Serializer &dest) const override
 Save as binary data. Return true if successful.
 
bool SaveXML (XMLElement &dest) const override
 Save as XML data. Return true if successful.
 
bool SaveJSON (JSONValue &dest) const override
 Save as JSON data. Return true if successful.
 
virtual void GetDependencyNodes (ea::vector< Node * > &dest)
 Return the depended on nodes to order network updates.
 
virtual bool HasAuxiliaryData () const
 
virtual void SerializeAuxiliaryData (Archive &archive)
 Serialize auxiliary data from/to the current block of the archive. May throw ArchiveException.
 
void SetEnabled (bool enable)
 
void Remove ()
 Remove from the scene node. If no other shared pointer references exist, causes immediate deletion.
 
unsigned GetID () const
 
Node * GetNode () const
 
SceneGetScene () const
 Return the scene the node belongs to.
 
bool IsEnabled () const
 
bool IsEnabledEffective () const
 
ea::string GetFullNameDebug () const
 Return full component name for debugging. Unique for each component in the scene. Slow!
 
ComponentGetComponent (StringHash type) const
 Return component in the same scene node by type. If there are several, returns the first.
 
template<class T >
T * GetComponent () const
 Template version of returning a component in the same scene node by type.
 
unsigned GetIndexInParent () const
 Return index of this component in the node.
 
- Public Member Functions inherited from Urho3D::Serializable
 Serializable (Context *context)
 Construct.
 
 ~Serializable () override
 Destruct.
 
virtual void OnSetAttribute (const AttributeInfo &attr, const Variant &src)
 Handle attribute write access. Default implementation writes to the variable at offset, or invokes the set accessor.
 
virtual void OnGetAttribute (const AttributeInfo &attr, Variant &dest) const
 Handle attribute read access. Default implementation reads the variable at offset, or invokes the get accessor.
 
virtual ObjectReflectionGetReflection () const
 Return reflection used for serialization.
 
virtual const ea::vector< AttributeInfo > * GetAttributes () const
 Return attribute descriptions, or null if none defined.
 
void SerializeInBlock (Archive &archive) override
 Serialize content from/to archive. May throw ArchiveException.
 
void SerializeInBlock (Archive &archive, bool serializeTemporary)
 
virtual bool Load (Deserializer &source)
 Load from binary data. Return true if successful.
 
virtual bool LoadXML (const XMLElement &source)
 Load from XML data. Return true if successful.
 
virtual bool LoadJSON (const JSONValue &source)
 Load from JSON data. Return true if successful.
 
virtual bool Load (const ea::string &resourceName)
 Load from binary resource.
 
virtual bool LoadXML (const ea::string &resourceName)
 Load from XML resource.
 
virtual bool LoadJSON (const ea::string &resourceName)
 Load from JSON resource.
 
virtual bool LoadFile (const ea::string &resourceName)
 Load from resource of automatically detected type.
 
virtual void ApplyAttributes ()
 Apply attribute changes that can not be applied immediately. Called after scene load or a network update.
 
virtual bool SaveDefaultAttributes (const AttributeInfo &attr) const
 Return whether should save default-valued attributes into XML. Default false.
 
bool SetAttribute (unsigned index, const Variant &value)
 
bool SetAttribute (const ea::string &name, const Variant &value)
 Set attribute by name. Return true if successfully set.
 
void SetInstanceDefault (bool enable)
 (Internal use) Set instance-level default flag.
 
void SetInstanceDefault (const ea::string &name, const Variant &defaultValue)
 (Internal use) Set instance-level default value. Allocate the internal data structure as necessary.
 
virtual Variant GetInstanceDefault (const ea::string &name) const
 (Internal use) Get instance-level default value.
 
void ResetToDefault ()
 Reset all editable attributes to their default values.
 
void RemoveInstanceDefault ()
 Remove instance's default values if they are set previously.
 
void SetTemporary (bool enable)
 
Variant GetAttribute (unsigned index) const
 
Variant GetAttribute (const ea::string &name) const
 Return attribute value by name. Return empty if not found.
 
Variant GetAttributeDefault (unsigned index) const
 
Variant GetAttributeDefault (const ea::string &name) const
 Return attribute default value by name. Return empty if not found.
 
unsigned GetNumAttributes () const
 
void CopyAttributes (const Serializable *source, bool resetToDefault=true)
 Copy all attributes from another serializable.
 
SharedPtr< SerializableClone (bool resetToDefault=true) const
 Clone this serializable.
 
bool IsTemporary () const
 
- Public Member Functions inherited from Urho3D::Object
 Object (Context *context)
 Construct.
 
 ~Object () override
 Destruct. Clean up self from event sender & receiver structures.
 
virtual StringHash GetType () const =0
 
virtual const ea::string & GetTypeName () const =0
 
virtual const TypeInfoGetTypeInfo () const =0
 Return type info.
 
virtual bool IsInstanceOf (StringHash type) const =0
 Check whether current instance implements specified type.
 
virtual void OnEvent (Object *sender, StringHash eventType, VariantMap &eventData)
 Handle event.
 
template<typename T >
bool IsInstanceOf () const
 Check current instance is type of specified class.
 
template<typename T >
T * Cast ()
 Cast the object to specified most derived class.
 
template<typename T >
const T * Cast () const
 Cast the object to specified most derived class.
 
void SubscribeToEventManual (StringHash eventType, EventHandler *handler)
 Subscribe to an event that can be sent by any sender.
 
void SubscribeToEventManual (Object *sender, StringHash eventType, EventHandler *handler)
 Subscribe to a specific sender's event.
 
template<class T >
void SubscribeToEvent (StringHash eventType, T handler)
 Subscribe to an event that can be sent by any sender.
 
template<class T >
void SubscribeToEvent (Object *sender, StringHash eventType, T handler)
 Subscribe to a specific sender's event.
 
void UnsubscribeFromEvent (StringHash eventType)
 Unsubscribe from an event.
 
void UnsubscribeFromEvent (Object *sender, StringHash eventType)
 Unsubscribe from a specific sender's event.
 
void UnsubscribeFromEvents (Object *sender)
 Unsubscribe from a specific sender's events.
 
void UnsubscribeFromAllEvents ()
 Unsubscribe from all events.
 
void UnsubscribeFromAllEventsExcept (const ea::vector< StringHash > &exceptions)
 Unsubscribe from all events except those listed.
 
void UnsubscribeFromAllEventsExcept (const ea::vector< Object * > &exceptions)
 Unsubscribe from all events except those with listed senders.
 
void SendEvent (StringHash eventType)
 Send event to all subscribers.
 
void SendEvent (StringHash eventType, VariantMap &eventData)
 Send event with parameters to all subscribers.
 
VariantMapGetEventDataMap () const
 Return a preallocated map for event data. Used for optimization to avoid constant re-allocation of event data maps.
 
template<typename... Args>
void SendEvent (StringHash eventType, const Args &... args)
 Send event with variadic parameter pairs to all subscribers. The parameters are (paramID, paramValue) pairs.
 
ContextGetContext () const
 Return execution context.
 
const VariantGetGlobalVar (StringHash key) const
 
const VariantMapGetGlobalVars () const
 
void SetGlobalVar (StringHash key, const Variant &value)
 
ObjectGetSubsystem (StringHash type) const
 Return subsystem by type.
 
ObjectGetEventSender () const
 Return active event sender. Null outside event handling.
 
EventHandlerGetEventHandler () const
 Return active event handler. Null outside event handling.
 
bool HasSubscribedToEvent (StringHash eventType) const
 Return whether has subscribed to an event without specific sender.
 
bool HasSubscribedToEvent (Object *sender, StringHash eventType) const
 Return whether has subscribed to a specific sender's event.
 
bool HasEventHandlers () const
 Return whether has subscribed to any event.
 
template<class T >
T * GetSubsystem () const
 Template version of returning a subsystem.
 
const ea::string & GetCategory () const
 
void SendEvent (StringHash eventType, const VariantMap &eventData)
 Send event with parameters to all subscribers.
 
void SetBlockEvents (bool block)
 Block object from sending and receiving events.
 
bool GetBlockEvents () const
 Return sending and receiving events blocking status.
 
- Public Member Functions inherited from Urho3D::RefCounted
 RefCounted ()
 Construct. Allocate the reference count structure and set an initial self weak reference.
 
virtual ~RefCounted ()
 Destruct. Mark as expired and also delete the reference count structure if no outside weak references exist.
 
 RefCounted (const RefCounted &rhs)=delete
 Prevent copy construction.
 
RefCountedoperator= (const RefCounted &rhs)=delete
 Prevent assignment.
 
int AddRef ()
 
int ReleaseRef ()
 
int Refs () const
 
int WeakRefs () const
 
RefCountRefCountPtr () const
 Return pointer to the reference count structure.
 
bool HasScriptObject () const
 Return true if script runtime object wrapping this native object exists.
 
bool IsScriptStrongRef () const
 Return true if script reference is strong.
 

Static Public Member Functions

static void RegisterObject (Context *context)
 
- Static Public Member Functions inherited from Urho3D::NavigationMesh
static void RegisterObject (Context *context)
 
- Static Public Member Functions inherited from Urho3D::Object
static const TypeInfoGetTypeInfoStatic ()
 Return type info static.
 

Static Public Attributes

static constexpr int NavigationDataVersion = 1
 Version of compiled navigation data. Navigation data should be discarded and rebuilt on mismatch.
 
- Static Public Attributes inherited from Urho3D::NavigationMesh
static constexpr int NavigationDataVersion = 1
 Version of compiled navigation data. Navigation data should be discarded and rebuilt on mismatch.
 
static constexpr int DefaultMaxTiles = 256
 Default maximum number of tiles.
 
static constexpr unsigned MaxLayers = 255
 Maximum number of layers in the single tile.
 
- Static Public Attributes inherited from Urho3D::Object
static constexpr ea::array< StringHash, 0 > TypeHierarchy {}
 

Protected Member Functions

void OnSceneSet (Scene *scene) override
 Subscribe to events when assigned to a scene.
 
void HandleSceneSubsystemUpdate (StringHash eventType, VariantMap &eventData)
 Trigger the tile cache to make updates to the nav mesh if necessary.
 
void AddObstacle (Obstacle *obstacle, bool silent=false)
 Used by Obstacle class to add itself to the tile cache, if 'silent' an event will not be raised.
 
void ObstacleChanged (Obstacle *obstacle)
 Used by Obstacle class to update itself.
 
void RemoveObstacle (Obstacle *obstacle, bool silent=false)
 Used by Obstacle class to remove itself from the tile cache, if 'silent' an event will not be raised.
 
int BuildTile (ea::vector< NavigationGeometryInfo > &geometryList, int x, int z, TileCacheData *tiles)
 Build one tile of the navigation mesh. Return true if successful.
 
ea::vector< OffMeshConnection * > CollectOffMeshConnections (const BoundingBox &bounds)
 Off-mesh connections to be rebuilt in the mesh processor.
 
void ReleaseNavigationMesh () override
 Release the navigation mesh, query, and tile cache.
 
bool AllocateMesh (unsigned maxTiles) override
 
bool RebuildMesh () override
 Rebuild the navigation mesh allocating sufficient maximum number of tiles. Return true if successful.
 
unsigned BuildTilesFromGeometry (ea::vector< NavigationGeometryInfo > &geometryList, const IntVector2 &from, const IntVector2 &to) override
 Build mesh tiles from the geometry data. Return true if successful.
 
- Protected Member Functions inherited from Urho3D::NavigationMesh
void SendRebuildEvent ()
 Send rebuild event.
 
void SendTileAddedEvent (const IntVector2 &tileIndex)
 Send tile added event.
 
void CollectGeometries (ea::vector< NavigationGeometryInfo > &geometryList)
 Collect geometry from under Navigable components.
 
void CollectGeometries (ea::vector< NavigationGeometryInfo > &geometryList, Node *node, ea::hash_set< Node * > &processedNodes, bool recursive)
 Visit nodes and collect navigable geometry. More...
 
void GetTileGeometry (NavBuildData *build, ea::vector< NavigationGeometryInfo > &geometryList, BoundingBox &box)
 Get geometry data within a bounding box.
 
void AddTriMeshGeometry (NavBuildData *build, Geometry *geometry, const Matrix3x4 &transform)
 Add a triangle mesh to the geometry data.
 
bool BuildTile (ea::vector< NavigationGeometryInfo > &geometryList, int x, int z)
 Build one tile of the navigation mesh. Return true if successful. More...
 
bool InitializeQuery ()
 Ensure that the navigation mesh query is initialized. Return true if successful.
 
- Protected Member Functions inherited from Urho3D::Component
virtual void OnNodeSet (Node *previousNode, Node *currentNode)
 Handle scene node being assigned at creation.
 
virtual void OnMarkedDirty (Node *node)
 Handle scene node transform dirtied.
 
virtual void OnNodeSetEnabled (Node *node)
 Handle scene node enabled status changing.
 
void SetID (unsigned id)
 
void SetNode (Node *node)
 Set scene node. Called by Node when creating the component.
 
ComponentGetFixedUpdateSource ()
 Return a component from the scene root that sends out fixed update events (either PhysicsWorld or PhysicsWorld2D). Return null if neither exists.
 
void DoAutoRemove (AutoRemoveMode mode)
 Perform autoremove. Called by subclasses. Caller should keep a weak pointer to itself to check whether was actually removed, and return immediately without further member operations in that case.
 

Private Member Functions

 URHO3D_OBJECT (DynamicNavigationMesh, NavigationMesh)
 
void WriteTile (Serializer &dest, int x, int z, int layer) const
 Write tiles data.
 
bool ReadTiles (Deserializer &source, bool silent)
 Read tiles data to the navigation mesh.
 
void ReleaseTileCache ()
 Free the tile cache.
 
void UpdateTileCache ()
 

Private Attributes

dtTileCache * tileCache_ {}
 Detour tile cache instance that works with the nav mesh.
 
ea::unique_ptr< dtTileCacheAlloc > allocator_
 Used by dtTileCache to allocate blocks of memory.
 
ea::unique_ptr< dtTileCacheCompressor > compressor_
 Used by dtTileCache to compress the original tiles to use when reconstructing for changes.
 
ea::unique_ptr< dtTileCacheMeshProcess > meshProcessor_
 Mesh processor used by Detour, in this case a 'pass-through' processor.
 
unsigned maxObstacles_ {1024}
 Maximum number of obstacle objects allowed.
 
unsigned maxLayers_ {}
 Maximum number of layers that are allowed to be constructed.
 
bool drawObstacles_ {}
 Debug draw Obstacles.
 
ea::vector< IntVector2tileQueue_
 Queue of tiles to be built.
 

Friends

class Obstacle
 
struct MeshProcess
 

Additional Inherited Members

- Protected Attributes inherited from Urho3D::NavigationMesh
ea::string meshName_
 Identifying name for this navigation mesh.
 
dtNavMesh * navMesh_
 Detour navigation mesh.
 
dtNavMeshQuery * navMeshQuery_
 Detour navigation mesh query.
 
ea::unique_ptr< dtQueryFilter > queryFilter_
 Detour navigation mesh query filter.
 
ea::unique_ptr< FindPathData > pathData_
 Temporary data for finding a path.
 
int maxTiles_ {DefaultMaxTiles}
 Maximum number of tiles.
 
int tileSize_
 Tile size.
 
float cellSize_
 Cell size.
 
float cellHeight_
 Cell height.
 
Vector2 heightRange_
 Total height range of the navigation mesh, in world space.
 
float agentHeight_
 Navigation agent height.
 
float agentRadius_
 Navigation agent radius.
 
float agentMaxClimb_
 Navigation agent max vertical climb.
 
float agentMaxSlope_
 Navigation agent max slope.
 
float regionMinSize_
 Region minimum size.
 
float regionMergeSize_
 Region merge size.
 
float edgeMaxLength_
 Edge max length.
 
float edgeMaxError_
 Edge max error.
 
float detailSampleDistance_
 Detail sampling distance.
 
float detailSampleMaxError_
 Detail sampling maximum error.
 
Vector3 padding_
 Bounding box padding.
 
NavmeshPartitionType partitionType_
 Type of the heightfield partitioning.
 
bool keepInterResults_
 Keep internal build resources for debug draw modes.
 
bool drawOffMeshConnections_
 Debug draw OffMeshConnection components.
 
bool drawNavAreas_
 Debug draw NavArea components.
 
ea::vector< WeakPtr< NavArea > > areas_
 NavAreas for this NavMesh.
 
- Protected Attributes inherited from Urho3D::Component
Node * node_
 Scene node.
 
unsigned id_
 Unique ID within the scene.
 
bool networkUpdate_
 Network update queued flag.
 
bool enabled_
 Enabled flag.
 
- Protected Attributes inherited from Urho3D::Serializable
ea::unique_ptr< VariantMapinstanceDefaultValues_
 Attribute default value at each instance level.
 
bool setInstanceDefault_
 When true, store the attribute value as instance's default value (internal use only).
 
bool temporary_
 Temporary flag.
 
- Protected Attributes inherited from Urho3D::Object
WeakPtr< Contextcontext_
 Execution context.
 

Member Function Documentation

◆ AllocateMesh()

bool Urho3D::DynamicNavigationMesh::AllocateMesh ( unsigned  maxTiles)
overrideprotectedvirtual

Override NavigationMesh.

Reimplemented from Urho3D::NavigationMesh.

◆ GetDrawObstacles()

bool Urho3D::DynamicNavigationMesh::GetDrawObstacles ( ) const
inline

Return whether to draw Obstacles.

◆ GetMaxLayers()

unsigned Urho3D::DynamicNavigationMesh::GetMaxLayers ( ) const
inline

Return the maximum number of layers permitted to build.

◆ GetMaxObstacles()

unsigned Urho3D::DynamicNavigationMesh::GetMaxObstacles ( ) const
inline

Return the maximum number of obstacles allowed.

◆ RegisterObject()

void Urho3D::DynamicNavigationMesh::RegisterObject ( Context context)
static

Register with engine context.

◆ SetDrawObstacles()

void Urho3D::DynamicNavigationMesh::SetDrawObstacles ( bool  enable)
inline

Draw debug geometry for Obstacles.

◆ SetMaxLayers()

void Urho3D::DynamicNavigationMesh::SetMaxLayers ( unsigned  maxLayers)

Set the maximum number of layers that navigation construction can create.

◆ SetMaxObstacles()

void Urho3D::DynamicNavigationMesh::SetMaxObstacles ( unsigned  maxObstacles)
inline

Set the maximum number of obstacles allowed.

◆ UpdateTileCache()

void Urho3D::DynamicNavigationMesh::UpdateTileCache ( )
private

Ensure the tile cache is fully updated. It is suboptimal when multiple obstacles added at once, but it is the most stable solution.


The documentation for this class was generated from the following files: