Tile define.
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#include <Urho3D/Urho2D/TileMapDefs2D.h>
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| Tile2D () |
| | Construct.
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| unsigned | GetGid () const |
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| bool | GetFlipX () const |
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| bool | GetFlipY () const |
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| bool | GetSwapXY () const |
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| Sprite2D * | GetSprite () const |
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bool | HasProperty (const ea::string &name) const |
| | Return has property.
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const ea::string & | GetProperty (const ea::string &name) const |
| | Return property.
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| RefCounted () |
| | Construct. Allocate the reference count structure and set an initial self weak reference.
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virtual | ~RefCounted () |
| | Destruct. Mark as expired and also delete the reference count structure if no outside weak references exist.
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| RefCounted (const RefCounted &rhs)=delete |
| | Prevent copy construction.
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RefCounted & | operator= (const RefCounted &rhs)=delete |
| | Prevent assignment.
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| int | AddRef () |
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| int | ReleaseRef () |
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| int | Refs () const |
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| int | WeakRefs () const |
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RefCount * | RefCountPtr () const |
| | Return pointer to the reference count structure.
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bool | HasScriptObject () const |
| | Return true if script runtime object wrapping this native object exists.
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bool | IsScriptStrongRef () const |
| | Return true if script reference is strong.
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◆ GetFlipX()
| bool Urho3D::Tile2D::GetFlipX |
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const |
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inline |
◆ GetFlipY()
| bool Urho3D::Tile2D::GetFlipY |
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const |
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inline |
◆ GetGid()
| unsigned Urho3D::Tile2D::GetGid |
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const |
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inline |
◆ GetSprite()
| Sprite2D * Urho3D::Tile2D::GetSprite |
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const |
◆ GetSwapXY()
| bool Urho3D::Tile2D::GetSwapXY |
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const |
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inline |
The documentation for this class was generated from the following files: