Rebel Fork Framework
|
Functions | |
URHO3D_SHADER_CONST (Frame, DeltaTime) | |
URHO3D_SHADER_CONST (Frame, ElapsedTime) | |
URHO3D_SHADER_CONST (Camera, View) | |
URHO3D_SHADER_CONST (Camera, ViewInv) | |
URHO3D_SHADER_CONST (Camera, ViewProj) | |
URHO3D_SHADER_CONST (Camera, ClipPlane) | |
URHO3D_SHADER_CONST (Camera, CameraPos) | |
URHO3D_SHADER_CONST (Camera, NearClip) | |
URHO3D_SHADER_CONST (Camera, FarClip) | |
URHO3D_SHADER_CONST (Camera, DepthMode) | |
URHO3D_SHADER_CONST (Camera, FrustumSize) | |
URHO3D_SHADER_CONST (Camera, GBufferOffsets) | |
URHO3D_SHADER_CONST (Camera, DepthReconstruct) | |
URHO3D_SHADER_CONST (Camera, GBufferInvSize) | |
URHO3D_SHADER_CONST (Camera, AmbientColor) | |
URHO3D_SHADER_CONST (Camera, FogParams) | |
URHO3D_SHADER_CONST (Camera, FogColor) | |
URHO3D_SHADER_CONST (Camera, NormalOffsetScale) | |
URHO3D_SHADER_CONST (Zone, CubemapCenter0) | |
URHO3D_SHADER_CONST (Zone, CubemapCenter1) | |
URHO3D_SHADER_CONST (Zone, ProjectionBoxMin0) | |
URHO3D_SHADER_CONST (Zone, ProjectionBoxMin1) | |
URHO3D_SHADER_CONST (Zone, ProjectionBoxMax0) | |
URHO3D_SHADER_CONST (Zone, ProjectionBoxMax1) | |
URHO3D_SHADER_CONST (Zone, RoughnessToLODFactor0) | |
URHO3D_SHADER_CONST (Zone, RoughnessToLODFactor1) | |
URHO3D_SHADER_CONST (Zone, ReflectionBlendFactor) | |
URHO3D_SHADER_CONST (Light, LightPos) | |
URHO3D_SHADER_CONST (Light, LightDir) | |
URHO3D_SHADER_CONST (Light, SpotAngle) | |
URHO3D_SHADER_CONST (Light, LightShapeMatrix) | |
URHO3D_SHADER_CONST (Light, VertexLights) | |
URHO3D_SHADER_CONST (Light, LightMatrices) | |
URHO3D_SHADER_CONST (Light, LightColor) | |
URHO3D_SHADER_CONST (Light, ShadowCubeAdjust) | |
URHO3D_SHADER_CONST (Light, ShadowCubeUVBias) | |
URHO3D_SHADER_CONST (Light, ShadowDepthFade) | |
URHO3D_SHADER_CONST (Light, ShadowIntensity) | |
URHO3D_SHADER_CONST (Light, ShadowMapInvSize) | |
URHO3D_SHADER_CONST (Light, ShadowSplits) | |
URHO3D_SHADER_CONST (Light, VSMShadowParams) | |
URHO3D_SHADER_CONST (Light, LightRad) | |
URHO3D_SHADER_CONST (Light, LightLength) | |
URHO3D_SHADER_CONST (Custom, OutlineColor) | |
URHO3D_SHADER_CONST (Object, Model) | |
URHO3D_SHADER_CONST (Object, SHAr) | |
URHO3D_SHADER_CONST (Object, SHAg) | |
URHO3D_SHADER_CONST (Object, SHAb) | |
URHO3D_SHADER_CONST (Object, SHBr) | |
URHO3D_SHADER_CONST (Object, SHBg) | |
URHO3D_SHADER_CONST (Object, SHBb) | |
URHO3D_SHADER_CONST (Object, SHC) | |
URHO3D_SHADER_CONST (Object, Ambient) | |
URHO3D_SHADER_CONST (Object, BillboardRot) | |
URHO3D_SHADER_CONST (Object, SkinMatrices) | |
Built-in shader consts. See _Uniforms.glsl for descriptions.