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Rebel Fork Framework
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This is the complete list of members for Urho3D::ShaderVariation, including all inherited members.
| CompileFromSource() (defined in Urho3D::ShaderVariation) | Urho3D::ShaderVariation | private |
| Create() (defined in Urho3D::ShaderVariation) | Urho3D::ShaderVariation | private |
| defines_ | Urho3D::ShaderVariation | private |
| GetCachedVariationName(ea::string_view extension) const (defined in Urho3D::ShaderVariation) | Urho3D::ShaderVariation | private |
| GetDefines() const | Urho3D::ShaderVariation | inline |
| GetShaderName() const | Urho3D::ShaderVariation | |
| GetShaderVariationName() const | Urho3D::ShaderVariation | |
| graphics_ | Urho3D::ShaderVariation | private |
| LoadByteCode(const FileIdentifier &binaryShaderName) (defined in Urho3D::ShaderVariation) | Urho3D::ShaderVariation | private |
| NeedShaderOptimization() const (defined in Urho3D::ShaderVariation) | Urho3D::ShaderVariation | private |
| NeedShaderTranslation() const (defined in Urho3D::ShaderVariation) | Urho3D::ShaderVariation | private |
| OnReloaded() (defined in Urho3D::ShaderVariation) | Urho3D::ShaderVariation | private |
| owner_ | Urho3D::ShaderVariation | private |
| PrepareGLSLShaderCode(const ea::string &originalShaderCode) const (defined in Urho3D::ShaderVariation) | Urho3D::ShaderVariation | private |
| ProcessShaderSource(ea::string_view &translatedSource, const SpirVShader *&translatedSpirv, ConstByteSpan &translatedBytecode, ea::string_view originalShaderCode) (defined in Urho3D::ShaderVariation) | Urho3D::ShaderVariation | private |
| SaveByteCode(const FileIdentifier &binaryShaderName) (defined in Urho3D::ShaderVariation) | Urho3D::ShaderVariation | private |
| ShaderVariation(Shader *owner, ShaderType type, const ea::string &defines) (defined in Urho3D::ShaderVariation) | Urho3D::ShaderVariation |