Rebel Fork Framework
Feature Overview
  • Multiple rendering API support
    • Direct3D11
    • OpenGL 2.0 or 3.2
    • OpenGL ES 2.0 or 3.0
    • WebGL
  • HLSL or GLSL shaders + caching of HLSL bytecode
  • Configurable rendering pipeline with default implementations of
    • Forward
    • Light pre-pass
    • Deferred
  • Component based scene model
  • Skeletal (with hardware skinning), vertex morph and node animation
  • Automatic instancing on SM3 capable hardware
  • Point, spot and directional lights
  • Shadow mapping for all light types
    • Cascaded shadow maps for directional lights
    • Normal offset adjustment in addition to depth bias
  • Particle rendering
  • Geomipmapped terrain
  • Static and skinned decals
  • Auxiliary view rendering (reflections etc.)
  • Geometry, material & animation LOD
  • Software rasterized occlusion culling
  • Post-processing
  • HDR rendering and PBR rendering
  • 2D sprites and particles that integrate into the 3D scene
  • Task-based multithreading
  • Hierarchical performance profiler
  • Scene and object load/save in binary, XML and JSON formats
  • Keyframe animation of object attributes
  • Background loading of resources
  • Keyboard, mouse, joystick and touch input (if available)
  • Cross-platform support using SDL 2.0
  • Physics using Bullet
  • 2D physics using Box2D
  • Scripting using C#
  • Networking using SLikeNet + possibility to make HTTP requests
  • Pathfinding and crowd simulation using Recast/Detour
  • Inverse kinematics
  • Image loading using stb_image + DDS / KTX / PVR compressed texture support + WEBP image format support
  • 2D and ā€œ3Dā€ audio playback, Ogg Vorbis support using stb_vorbis + WAV format support
  • TrueType font rendering using FreeType
  • Unicode string support
  • Inbuilt UI based on subset of html and css, localization
  • WYSIWYG scene editor editor with undo & redo capabilities and hot code reload
  • Model/scene/animation/material import from formats supported by Open Asset Import Library
  • Alternative model/animation import from OGRE mesh.xml and skeleton.xml files
  • Supported IDEs: Visual Studio, Xcode, Eclipse, CodeBlocks, CodeLite, QtCreator, CLion
  • Supported compiler toolchains: MSVC, GCC, Clang, MinGW, and their cross-compiling derivatives
  • Supports both 32-bit and 64-bit build
  • Build as single external library (can be linked against statically or dynamically)
  • Dear ImGui integration used in tools