Rebel Fork Framework
Inverse Kinematics

Inverse Kinematics (IK) system is used to calculate the positions and rotations of bones in a skeleton to achieve a desired end-effector position.

IKSolver

The IKSolver class is designed to be used in conjunction with other components of the engine to animate characters and objects in a realistic manner.

Contains methods such as Solve() which performs the IK calculations.

The IKSolver searches for IKSolverComponent components within the same node and it's children and processes each one every frame. The IKSolverComponent serves as a base class for components that specify the bone chains to be solved.

IKArmSolver

IKChainSolver

IKHeadSolver

IKIdentitySolver

IKLegSolver

IKLimbSolver

IKRotateTo

IKSpineSolver

IKStickTargets

To be continued... Please contribute to documentation at rbfx-docs.