Rebel Fork Framework
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Source/Editor/
: Editor;Source/Samples/
: Code-friendly samples showing how to use different features;Source/Tests/
: Unit tests checked automatically by CI;Source/Urho3D/
: Main code of the framework:Audio
: Audio playback utilities and scene components;Container
: Generic containers and container-related code;Core
: Generic utilities used by all other modules;CSharp
: C# bindings;Engine
: Connects all modules together and manages the framework as a whole;Glow
: Lightmap and light probe baking tool;Graphics
: Contains both low-level GAPI interop layer and high-level rendering components;IK
: Inverse kinematics components;Input
: User input handling (keyboard, mouse, touch, joystick);IO
: Low-level and high-level serialization and file system management utilities (and logger);Math
: Mathematical abstractions and geometry objects;Navigation
: Navigation mesh generation and pathfinding;Network
: Low-level networking utilities;Physics
: Physics simulation and related scene components;RenderPipeline
: Transforms resources and scene components to draw commands;Replica
: Utilities for Scene replication and synchronization between server and clients;Resource
: Resource cache and generic resource types;RmlUI
: RmlUI integration;Scene
: Scene graph and some generic scene components;Script
: Script management;SystemUI
: Dear ImGUI integration;UI
: Legacy Urho UI. Not maintained.Urho2D
: 2D rendering and physics. Not maintained.