|
Rebel Fork Framework
|
Source/Editor/: Editor;Source/Samples/: Code-friendly samples showing how to use different features;Source/Tests/: Unit tests checked automatically by CI;Source/Urho3D/: Main code of the framework:Audio: Audio playback utilities and scene components;Container: Generic containers and container-related code;Core: Generic utilities used by all other modules;CSharp: C# bindings;Engine: Connects all modules together and manages the framework as a whole;Glow: Lightmap and light probe baking tool;Graphics: Contains both low-level GAPI interop layer and high-level rendering components;IK: Inverse kinematics components;Input: User input handling (keyboard, mouse, touch, joystick);IO: Low-level and high-level serialization and file system management utilities (and logger);Math: Mathematical abstractions and geometry objects;Navigation: Navigation mesh generation and pathfinding;Network: Low-level networking utilities;Physics: Physics simulation and related scene components;RenderPipeline: Transforms resources and scene components to draw commands;Replica: Utilities for Scene replication and synchronization between server and clients;Resource: Resource cache and generic resource types;RmlUI: RmlUI integration;Scene: Scene graph and some generic scene components;Script: Script management;SystemUI: Dear ImGUI integration;UI: Legacy Urho UI. Not maintained.Urho2D: 2D rendering and physics. Not maintained.