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This is the complete list of members for Urho3D::LightProcessorCallback, including all inherited members.
AllocateTransientShadowMap(const IntVector2 &size)=0 | Urho3D::LightProcessorCallback | pure virtual |
GetShadowMapSize(Light *light, unsigned numActiveSplits) const =0 | Urho3D::LightProcessorCallback | pure virtual |
IsLightShadowed(Light *light)=0 | Urho3D::LightProcessorCallback | pure virtual |
~LightProcessorCallback() | Urho3D::LightProcessorCallback | virtual |