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Urho3D::LightProcessorCallback Member List

This is the complete list of members for Urho3D::LightProcessorCallback, including all inherited members.

AllocateTransientShadowMap(const IntVector2 &size)=0Urho3D::LightProcessorCallbackpure virtual
GetShadowMapSize(Light *light, unsigned numActiveSplits) const =0Urho3D::LightProcessorCallbackpure virtual
IsLightShadowed(Light *light)=0Urho3D::LightProcessorCallbackpure virtual
~LightProcessorCallback()Urho3D::LightProcessorCallbackvirtual