Rebel Fork Framework
Legacy Documentation

This page is inherited from original Urho3D documentation and is kept for historical reasons.**

While it still may contain useful bits of information, it is not guaranteed to be up-to-date. Some of the information may be incorrect or misleading.

For getting started, see:

Building Urho3D library
Using Urho3D library
Running Urho3D player application
Examples
Overall structure
Conventions
Editor instructions
Miscellaneous how-to's

For further reference, see:

Container types
Object types and factories
Subsystems
Events
Engine initialization and main loop
Scene model
Resources
Localization
Rendering
Compute
Input
Audio
Physics
Navigation
Inverse Kinematics
User interface
Urho2D and Physics2D
Serialization
Networking
Multithreading
Attribute animation
Spline path
C# Scripting
Tools
Unicode support
Custom file formats
Coding conventions
Contribution checklist

For Urho3D related links and projects, see External links.

For credits, copyright and licensing information, see Credits & License.

For release history and major changes, see History.

Also see Porting notes for necessary changes when moving to a newer Urho3D version.