Rebel Fork Framework
|
This is the complete list of members for Urho3D::IKNode, including all inherited members.
IKNode()=default (defined in Urho3D::IKNode) | Urho3D::IKNode | |
IKNode(const Vector3 &position, const Quaternion &rotation) (defined in Urho3D::IKNode) | Urho3D::IKNode | |
localOriginalPosition_ (defined in Urho3D::IKNode) | Urho3D::IKNode | |
localOriginalRotation_ (defined in Urho3D::IKNode) | Urho3D::IKNode | |
MarkPositionDirty() (defined in Urho3D::IKNode) | Urho3D::IKNode | inline |
MarkRotationDirty() (defined in Urho3D::IKNode) | Urho3D::IKNode | inline |
originalPosition_ (defined in Urho3D::IKNode) | Urho3D::IKNode | |
originalRotation_ (defined in Urho3D::IKNode) | Urho3D::IKNode | |
position_ (defined in Urho3D::IKNode) | Urho3D::IKNode | |
positionDirty_ (defined in Urho3D::IKNode) | Urho3D::IKNode | |
previousPosition_ (defined in Urho3D::IKNode) | Urho3D::IKNode | |
previousRotation_ (defined in Urho3D::IKNode) | Urho3D::IKNode | |
ResetOriginalTransform() (defined in Urho3D::IKNode) | Urho3D::IKNode | |
RotateAround(const Vector3 &point, const Quaternion &rotation) (defined in Urho3D::IKNode) | Urho3D::IKNode | |
rotation_ (defined in Urho3D::IKNode) | Urho3D::IKNode | |
rotationDirty_ (defined in Urho3D::IKNode) | Urho3D::IKNode | |
SetOriginalTransform(const Vector3 &position, const Quaternion &rotation, const Matrix3x4 &inverseWorldTransform) (defined in Urho3D::IKNode) | Urho3D::IKNode | |
StorePreviousTransform() (defined in Urho3D::IKNode) | Urho3D::IKNode | |
UpdateOriginalTransform(const Matrix3x4 &worldTransform) (defined in Urho3D::IKNode) | Urho3D::IKNode |