| AdjustDirectionalLightCamera(const BoundingBox &lightSpaceBoundingBox, float shadowMapSize) (defined in Urho3D::ShadowSplitProcessor) | Urho3D::ShadowSplitProcessor | private |
| cascadeZRange_ | Urho3D::ShadowSplitProcessor | private |
| FinalizeShadow(const ShadowMapRegion &shadowMap, unsigned pcfKernelSize) (defined in Urho3D::ShadowSplitProcessor) | Urho3D::ShadowSplitProcessor | |
| FinalizeShadowBatches() (defined in Urho3D::ShadowSplitProcessor) | Urho3D::ShadowSplitProcessor | |
| focusedCascadeZRange_ (defined in Urho3D::ShadowSplitProcessor) | Urho3D::ShadowSplitProcessor | private |
| GetCascadeZRange() const (defined in Urho3D::ShadowSplitProcessor) | Urho3D::ShadowSplitProcessor | inline |
| GetLight() const (defined in Urho3D::ShadowSplitProcessor) | Urho3D::ShadowSplitProcessor | inline |
| GetLightProcessor() const | Urho3D::ShadowSplitProcessor | inline |
| GetLitGeometriesBoundingBox(DrawableProcessor *drawableProcessor, const ea::vector< Drawable * > &litGeometries) const (defined in Urho3D::ShadowSplitProcessor) | Urho3D::ShadowSplitProcessor | private |
| GetMutableShadowBatches() (defined in Urho3D::ShadowSplitProcessor) | Urho3D::ShadowSplitProcessor | inline |
| GetMutableUnsortedShadowBatches() (defined in Urho3D::ShadowSplitProcessor) | Urho3D::ShadowSplitProcessor | inline |
| GetShadowBatches() const (defined in Urho3D::ShadowSplitProcessor) | Urho3D::ShadowSplitProcessor | inline |
| GetShadowCamera() const (defined in Urho3D::ShadowSplitProcessor) | Urho3D::ShadowSplitProcessor | inline |
| GetShadowCasters() const | Urho3D::ShadowSplitProcessor | inline |
| GetShadowMap() const (defined in Urho3D::ShadowSplitProcessor) | Urho3D::ShadowSplitProcessor | inline |
| GetShadowMapPadding() const (defined in Urho3D::ShadowSplitProcessor) | Urho3D::ShadowSplitProcessor | inline |
| GetShadowMapTexelSizeInWorldSpace() const (defined in Urho3D::ShadowSplitProcessor) | Urho3D::ShadowSplitProcessor | inline |
| GetSplitIndex() const (defined in Urho3D::ShadowSplitProcessor) | Urho3D::ShadowSplitProcessor | inline |
| GetSplitShadowBoundingBoxInLightSpace(DrawableProcessor *drawableProcessor, const ea::vector< Drawable * > &litGeometries) const (defined in Urho3D::ShadowSplitProcessor) | Urho3D::ShadowSplitProcessor | private |
| GetWorldToShadowSpaceMatrix(float subPixelOffset) const | Urho3D::ShadowSplitProcessor | |
| HasShadowCasters() const (defined in Urho3D::ShadowSplitProcessor) | Urho3D::ShadowSplitProcessor | inline |
| InitializeBaseDirectionalCamera(Camera *cullCamera) (defined in Urho3D::ShadowSplitProcessor) | Urho3D::ShadowSplitProcessor | private |
| InitializeDirectional(DrawableProcessor *drawableProcessor, const FloatRange &splitRange, const ea::vector< Drawable * > &litGeometries) | Urho3D::ShadowSplitProcessor | |
| InitializePoint(CubeMapFace face) (defined in Urho3D::ShadowSplitProcessor) | Urho3D::ShadowSplitProcessor | |
| InitializeSpot() (defined in Urho3D::ShadowSplitProcessor) | Urho3D::ShadowSplitProcessor | |
| light_ (defined in Urho3D::ShadowSplitProcessor) | Urho3D::ShadowSplitProcessor | private |
| lightProcessor_ | Urho3D::ShadowSplitProcessor | private |
| ProcessDirectionalShadowCasters(DrawableProcessor *drawableProcessor, ea::vector< Drawable * > &shadowCastersBuffer) | Urho3D::ShadowSplitProcessor | |
| ProcessPointShadowCasters(DrawableProcessor *drawableProcessor, const ea::vector< Drawable * > &shadowCasterCandidates) (defined in Urho3D::ShadowSplitProcessor) | Urho3D::ShadowSplitProcessor | |
| ProcessSpotShadowCasters(DrawableProcessor *drawableProcessor, const ea::vector< Drawable * > &shadowCasterCandidates) (defined in Urho3D::ShadowSplitProcessor) | Urho3D::ShadowSplitProcessor | |
| renderBackend_ (defined in Urho3D::ShadowSplitProcessor) | Urho3D::ShadowSplitProcessor | private |
| shadowBatches_ (defined in Urho3D::ShadowSplitProcessor) | Urho3D::ShadowSplitProcessor | private |
| shadowCamera_ (defined in Urho3D::ShadowSplitProcessor) | Urho3D::ShadowSplitProcessor | private |
| shadowCameraNode_ | Urho3D::ShadowSplitProcessor | private |
| shadowCasters_ (defined in Urho3D::ShadowSplitProcessor) | Urho3D::ShadowSplitProcessor | private |
| shadowMap_ (defined in Urho3D::ShadowSplitProcessor) | Urho3D::ShadowSplitProcessor | private |
| shadowMapPadding_ (defined in Urho3D::ShadowSplitProcessor) | Urho3D::ShadowSplitProcessor | private |
| shadowMapWorldSpaceTexelSize_ (defined in Urho3D::ShadowSplitProcessor) | Urho3D::ShadowSplitProcessor | private |
| ShadowSplitProcessor(LightProcessor *owner, unsigned splitIndex) (defined in Urho3D::ShadowSplitProcessor) | Urho3D::ShadowSplitProcessor | |
| sortedShadowBatches_ (defined in Urho3D::ShadowSplitProcessor) | Urho3D::ShadowSplitProcessor | private |
| splitIndex_ (defined in Urho3D::ShadowSplitProcessor) | Urho3D::ShadowSplitProcessor | private |
| unsortedShadowBatches_ | Urho3D::ShadowSplitProcessor | private |
| ~ShadowSplitProcessor() (defined in Urho3D::ShadowSplitProcessor) | Urho3D::ShadowSplitProcessor | |